Sunday, 24 November 2013

IN THE FIRST PERSON
Filming in the first person - or 'point of view' (POV) filming - is one of the foundations of editing taken in its broadest sense. Many, many shots in a film are showing us events (or details) from the perspective of one or more of the characters. In this project, however, we were practicing more what I suppose you could call 'inherently point-of-view filming: shots which, even without the context of the editing, are obviously showing us the viewpoint of a particular character. The kind of shots which are used most often in horror/slasher/thriller movies.
Stanley Kubrick gettin' some tasty POV

The POV shot can create a very intimate style (often uncomfortably so), and is obviously quite immersive for the viewer - placing him/her in the thick of the action. But its popularity in genera movies lies in the fact that its a very simple way of showing viewers the action whilst concealing 'something' - a character whose identity we wish to remain hidden; a monster whose exciting and original appearance we're saving for the final (or more often, whose underwhelming and ropey appearance does not bare extensive screen time), etc, etc.
For this college experiment I and my group chose the horror/slasher genera (of course). We found a great location in the glass-tunnel overpasses on Union Street (Plymouth). I gave the 'killer' yellow washing-up gloves (a rather cleaver joke-reference to Giallo) and made sure the last shots of my character being strangled were sufficiently lurid. The 'tongue-out' thing was pinched from Polanski (who I think pinched it from Hitchcock) - for me its grotesque and darkly comic. The idea of the killer painting a number '9' in ketchup didn't quite come off, but I added a lovely retro red tint to the final shots which I feel successfully distract from this point.


I  added scratches to the film and a soundtrack composed of many, many fragments (we didn't record use-able sound on location); it was designed to sound like a low-budget, 70s horror.
Filming in first-person is a great way to skimp on things like costuming, choreographing, actor presence, special effects (if it were a monster movie), etc...

Saturday, 5 October 2013

3 SCENES

 
 
ZOMBIE FLESH-EATERS - 'EYE-POPPING SCENE'
 
Lucio Fulci is a great director of explicit gore films, characterised by little in the way of coherent plot and - perhaps merely as a result of this - a nicely surreal vibe. His films are what I would call 'elevated trash.'

 
Zombie Flesh-Eaters (aka Zombi 2) is my favourite, for its atmospheric setting, memorably haunting score and numerous visually and conceptually striking scenes.
This one I've chosen is Fulci at his best.
 
An attractive woman is taking a shower - he has our attention. She is not so alone as she thinks.
We follow her in a single medium-long shot - no cut-aways, no close-ups - as she is alerted to impending danger by way of exaggerated and rather ambiguous sounds from outside. Or so we assume. But when she retreats to another room and goes to shut the door, it is stopped. The intruder, it now seems, was inside all the time...


We focus, quite brilliantly, on the growing band of light cast on the wall as the door inches open, despite her efforts to close it. 
The entire scene is shot in a simple, pared-down style, far more effective to my mind than the over-wrought style of most modern horror. By this point we're closer to the action and there are more cuts - but still comparatively few separate shots; the lighting is plain, natural in effect; music consists of little more than a few screeching notes, and the soundtrack is instead dominated by the loud and stylised sound effects - the groaning and creaking of the door as the woman fights to close it; the juicy crunching of rotting knuckles; the splitting and splintering of wood...
 
And what follows is one of Fulci's trademarks - a scene of alternating point-of-view shots, and an endlessly-approaching pointy thing - structured and drawn out in such a way as not only to create tension, but also to give us hope. Hope that the Woman will escape her situation at the last moment.
But instead, we're subjected to a pornographically close-up view of her decidedly not escaping. And to her animal-like screams.
 
 
An assault on the eye - both of subject and viewer.
 
 
 *  *  *
 
BAD TASTE - 'DEREK'S FALL'
 
I chose this scene because its an interestingly complex one to have filmed - in this case, literally, with a single camera.
 
 
Peter Jackson's first film was a shoestring splatter-comedy made with a group of friends over four years of weekends. Jackson was director, special-effects technician, camera-operator, and actor. And in this scene he plays both roles - Derek (with false buck-teeth - made by Jackson - and automatic weapon - made by Jackson) and Robert, a retarded alien (with beard - grown by Jackson.)
 
 
Carefully edited together from shots taken months apart, he is able to fight himself - and both wins, and loses.
Filming on a cliff - which apparently never looked as dangerous on film as it did in real life - they employed home-made wooden tracks and camera-crane cobbled together from aluminium rods. The camera was a second-hand Bolex, capable of shooting 30 second bursts of film, once you wound it up. Construction of the crane made it impossible to look through the viewfinder, so they were simply pointing the camera in the general direction of the action. It works fine.
(They had no sound equipment, and so all sound was recorded separately.)


 
 
The editing - like everything else in the film - is very impressive when you consider what was achieved under the circumstances. Continuity is not lost (unless you count the shoe flying off the dummy's foot during the fall, to reappear in the final shot). The accidental breaking of the dummy in the mid-section adds to the illusion. And the fact that a bucket of blood is visibly chucked over the dummy from out of shot at the end adds to the home-spun charm.
 
 
*  *  *
 
CARNOSAUR - 'T. REX VS. BOBCAT'
 
Well, my other reviews have been positive, so I felt like a change of pace.
Carnosaur is a 50s style b-movie with a 90s attitude, produced by Roger Corman to coincide with the release of Jurassic Park, and cash in on the hype.

 
Now I mentioned in a previous post that I rather like Carnosaur. I like it because I enjoy big ideas done cheap; it's dark, nasty, has some comically shady government goings-on, and a ludicrous story involving a plot to wipe out mankind by means of a genetically engineered virus that causes the world's female population to die whilst giving birth to baby dinosaurs.
But it is certainly a bad film. And it has some mesmerizingly awful dinosaurs, created by John Carl Buechler.
The final scene, which I've chosen for its representative badness, is a rip-off of the finals of Aliens, and of a lesser-known 1960 film called Dinosaurus! (As Director Adam Simon said, 'if you don't want to be accused of ripping off a movie, you rip off 10.')
 
 
Corman said he hated stop-motion (probably because it takes time and money) and he hated optical effects. So all the dinosaurs were live action beasts. The T. rex is played by three different models - a 16ft-tall pneumatic (and rather static) creature; a 7ft-tall man-in-a-suit version, and a mechanical 3ft model with the ability to walk. Kind of. (The movements of all the dinosaurs are stiff, and strangely uncontrolled.)
The smallest T.rex is often integrated by means of forced-perspective, with variously unsuccessful results. The 'miniature action' involved a Bobcat made from styrene and card, and a camera on a skateboard was used for the 'driver's P.O.V.' shots.

  
The thing is, I love this low-tech, 'pull-it-out-your-bum' style of film-making. But I have to admit, the result here is a little embarrassing. The scene is poorly edited. The use of a lot of quick cuts does nothing to help the illusion that a fierce battle of life and death is taking place. The action is repetitive. The synthesised score is cheap and generic, and the dinosaur sound-effects are unrealistic and non-threatening.
But what a one-liner at the end...

Wednesday, 2 October 2013

ON RIPPING-OFF

So how, I'm sure you're all eager to know, do I feel about copying other people's work?
Well, this is a complicated issue. I think that what hurts is the thought of someone else taking credit for your idea - your little stroke of genius. But that assumes that the other person - the copycat - had more success or recognition for the idea than you yourself had.
I doubt that Steven Spielberg's sense of identity was much dented by an obscure Roger Corman film called Carnosaur, whipped up and released before Jurassic Park was ready to change the world.


Of course I naturally identify with the little people on this matter. And its not just about whether or not, in fact, plagiarism took place. I know how it can hurt to find that someone, somewhere, has stolen your idea before you'd even so much as voiced it - let alone realised it.

But it's also true that imitation can be taken as a compliment.

Case in point: Zombies.


Zombies are a huge part of popular culture. The Zombie movie is one of the most over-crowded sub-genera; there are well-attended annual Zombie marches in many places in the world; the Zombie Apocalypse is a deeply embedded idea - an alternative reality in popular imagination.
But the Zombie of modern popular culture is the creation of one man - George A. Romero.


Before Night of the Living Dead (1968) there were relatively few films featuring Zombies - and they were invariably the traditional Zombies of Voodoo folklore.
Is Mr Romero pissed? Does it annoy him that he's lost control of this creation in such an epic way? Well, actually, I wasn't able to find out. But I doubt it, at least by now. Everyone has heard of Night of the Living Dead, he's recognised as the father of the genera, and he's done very well out of it - the ever growing popularity of Zombies has allowed him to continue making films in the genera even to the present time. I suspect he is rather proud.

In truth, there is nothing new under the sun. I'm always creating in my mind, and of course my ideas are heavily influenced by the things I like. I notice what I find effective, and I copy.
Stephen King said that a new idea is usually just two old ideas put together for the first time.
I think that's true. Or sometimes they are simply stripped back - the basis for a popular idea can be pulled from beneath the mounting piles of self-propagating and increasingly divergent cliché. You can go back to source, and from there spring out in a different direction.
Then there's preconceived ideas that turned out to be wrong - seeds planted by misleading trailers or misinterpreted write-ups.
And finally there's dreams. Especially useful in the case of horror - your subconscious knows best how to scare you.
But of course, these dream images were themselves probably influenced by things absorbed while awake - the ideas of others. It is all but impossible to create something that cannot be likened to something else, by someone else, somewhere.

I've also thought a lot about the fine line between homage and rip-off. The definition lies, I think, in how closely you imitate, and to what effect. For example: in Paul, when we realise that the final scene will take place beneath the Devil's Tower in Arizona. This is loving homage to Close Encounters of the Third Kind.



We see the tower in a single shot, and are then left to forget about it. Its iconic image is not used to enhance the final scenes of the film. It is homage only.

Then again, I'm not saying that in never okay to steal outright. What about if an idea was wasted the first time around? Is it fair game?
And besides, even blatant rip-offs - while most are simply embarrassing - can be fun.
Personally, I enjoyed Carnosaur.

Saturday, 28 September 2013


VERTICAL PIXILATION PROPS


'Vertical pixilation' means shot from the ceiling down, the actors (or human puppets) laying on the floor. This McDonald’s Slaughterhouse and Great Wall of China, which I made as 2-dimensional cut-outs, cobbled together from various photographic elements, were intended to be incorporated into a college vertical pixilation project by the magic of forced-perspective. Unfortunately they were dropped due to time shortage.


Tuesday, 17 September 2013

TURNTABLE ANIMATION
A very old technique. I chose a rotating skull as my subject. I started with lots of test-sketches and workings-out on a piece of paper, and realised after a while that it was probably a bit ambitious. But I'm very pleased with how it turned out.





Saturday, 14 September 2013



PIXILATION
So how to define it, exactly... Well, with my new-found experience I think I can confidently define it as, a kind of stop-motion animation. A particular kind - one of the oldest, in fact (George Melies used a basic or precursory form). It is, literally, the animation of live actors, with the stop-motion method, creating the illusion of movement from multiple of single frames.

Norman McLaren, a Canadian animator, was a pioneer in this style of animation. His A Chairy Story (1957) illustrates a typical use for the technique - the animation of inanimate objects, interacting with live actors who, by necessity, are also stop-animated. In this case, it is an uncooperative chair that demands/justifies the technique.
Neighbours (1952), another McLaren short, is more interesting. It depicts the efforts of two men to claim a flower that has grown seemingly on the exact line between their respective properties, and their subsequent war and deaths.



Rather amazingly, McLaren even 'animated' the soundtrack himself, by scratching the edge of the film; different sizes and shapes of scratch or hole created notes of differing pitch and intensity when the film was played.
Although comic in style, this is also a rather heavy-handed anti-war statement. Originally, a scene in which the neighbours murder each others wives and children had to be cut (though it's since been restored).

Neither A Chairy Tale nor Neighbours used solely pixilation to depict their stories - although they did use varied film speeds, which creates a certain continuity of movement - extending the inherently cartoonish look of pixilation.

Vicious Cycles (1967) by Chuck Menville and Len Janson, again uses pixilation to comic effect - and again, only in those shots which demand it. Here it allows us to have a stereotypical motorcycle gang riding around on invisible cycles. (And yes, its funny.)



My favourite artist to make use of this technique is Czech filmmaker Jan Svankmajer.
Again, the focus of his films is usually the animation of inanimate objects - which, though they are certainly very funny, also creates in his films a strong sense of unease, even genuine horror. Such as in Alice (1988) - his dark and dreamlike interpretation of Lewis Carroll's book - where the taxiderm White Rabbit comes to life, breaking free of its glass case, and leaking sawdust from a split in its belly wherever it goes.


With its bulging glass eyes and teeth exposed by shrunken lips, it is animate, but never really 'alive'.
While Alice does not contain any pixilation, another of his feature-length films, Conspirators of Pleasure (1996), does; and at least one of his short films, Food, uses fully pixilated human actors throughout, to depict a series of surreal, ritualistic mealtimes (strange eating behaviour is one of his hallmarks).
His films are some of the most fascinating examples of stop-motion animation - grotesque and beautiful, full of imaginative detail and black humour.

A film that was surely influenced by Svankmajer's style, is The Secret Adventures of Tom Thumb (1993) by British animation studio Bolex Brothers.


It uses pixilated human actors and traditional stop-motion puppets (often sharing the same frame) to tell the unhappy history of foetuslike Tom Thumb.
At just under an hour, it is long enough; and I have to say that pixilation seems best suited to short films. Actually, I suspect that it finds its widest audience with music videos, where it frequently turns up. (For example...)

Sunday, 8 September 2013

BOWIE'S BITS
This was a college animation project designed to instil in us an appreciation and understanding of the impact of frame rate, in a stop-motion situation.
I was working in a group which decided on a Labyrinth-theme. The animation is perhaps rather crude - we learned our lesson about frame rate. But I think its funny...

Saturday, 7 September 2013

THE ALLURE OF THE OBSCURE


Took out this book from the College library.
 
The horror isle in the small, dingy video hire shop in the town where I grew up as a kid gave me a taste for these kind of movies. It was 'trash' movies are what made me want to make films myself.
I remember waiting weeks for my local store to track down used VHS copies of classic movies like Piranha and Alligator - films I had a bee in my bonnet about and simply couldn't get to see any other way. It was like that then. And I think the 'just-out-of-reach-ness' was a large part of their attraction.
Of course its different now, but I've never lost interest - these films are still my cinematic soft-spot and my main inspiration. And this book is turning up plenty of fresh titles...




 
 
Early dinosaur animation test